The experiments section is where ideas go to get tested. Some become client features. Some just exist because they're cool.
Open
05 · Animation
Materia System
FF7-Materia-style interactive HUD built entirely in HTML/CSS/JS. 3.2MB of pure browser animation — glowing orbs, socket interactions, elemental combos. Shows what fully bespoke game-style UI looks like without a framework.
CanvasCSS animationsInteractive
Game · Open
06 · Game
Fusion Legends — Bestiary
The full creature archive — every fusable species and hybrid outcome in the Fusion Legends world, cataloged with stats and lore. The "what's possible" reference for the whole fusion system, built entirely browser-side.
Creature databaseProcedural loreReference
Game · Open
07 · Game
Fusion Legends — Nexus
The central hub of the FL universe — 3D chamber viewer, element wheel, hero builder, card collector, battle arena and more, all navigable from one map. The main UI frame that ties the whole side project together.
Game UINavigation systemDark UI
Open
08 · Shader
Divergence Field
A live Julia-set fractal rendered per-pixel on the GPU — raw WebGL, no Three.js, no framework. Move the mouse and the boundary morphs in real time; drag to pan, scroll to zoom into infinite self-similar detail. "Divergence" is the literal math on screen.
Raw WebGLGLSL shaderGenerative
Open
09 · Simulation
Stigmergy
Thousands of invisible agents crawl a pheromone map — sense, turn, deposit, no coordinator. Within seconds the noise self-organizes into a glowing, branching network. Move to attract it, click to starve a patch and watch it reroute live — the same decentralized logic behind real automation and routing systems.
Canvas2DAgent simulationGenerative
Open
10 · Simulation
The Night Shift
Set your enquiries-per-week and average job value, then watch one night play out twice — once with automation catching every message instantly, once without. Ends on a real number: what after-hours actually costs, calculated from your own inputs.
Seeded simulationGSAPROI calculator